![]() While they were introduced in the original Diablo game expansion, Hellfire, runewords didn't come back until Diablo 2: Lord of Destruction, which re-introduced Runes into the game. ![]() Though establishing a build is part and parcel of any RPG set up, Diablo expands it further with the ability to create and set runewords, giving you additional effects. Either it needs new class specific runewords or more balancing on which char class want to use it (caster/non-caster).Following Diablo 2 builds allows you to get the most out of your chosen class. What do you get for ohm + sur? Not really much. That would also be a way of keeping a hype up and/or even increase the playerbase in the future.Į: I would also make an average of hr-values of all runewords and nerf/buff the runewords based on its cost to make. So, I think like a season of rares, a season of a specific class, a season of uniques,a season of the cube, etc within 4-5 months each. Too many changes at once will most certainly break the game. Thats why i think d2r will need a patchroad working on these aspects step by step (step=season). Why not to replace em or boost them? Ctc items that work with synergies can open up a whole new world of build diversity.ĭ2 is an old game and it is not balanced. Even the affix and suffix list needs some changes. Life replenish, stamina, energy, certain skills need rework and rebalancing. There are some stats that are obsolete in endgame that could be used for that purpose while also increasing value of items that have these stats. assassin that uses ias for the calculation of casting speed breakpoint. I would prefer to have a mobity spell on each class that is based around the characters theme.Į.g. Or even a twitchthroe would open up a bit more variety and diversity. Imagine a rare jwl that adds teleport as oskill in combination with cube recipes that can add multiple sockets on items. Rebalancing teleport would be an alternative too. ![]() Readjustung stats on other runewords is another way. Removing tp from enigma and adding another tp-like spell with cooldown is another way. Giving each character a teleport-like spell is also an option. Endgame mapping systems that discourage using teleport and focus on multiplayer is a way to increase diversity of armor slot use. ![]()
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